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Problem

GE faced problems with faster servicing for customers and identifying the problem accurately for their appliances.

Impact

The new AR solution helped in reduction of problem discovery

Service engineers felt the tool very handy to solve customer problems and solved the problem of less staffing to give repairs

Figma, Unity

5 months

UX designer

UX design, Information architecture

Summary

GE is an appliance manufacturing company in the U.S

We are IU student team of a Unity developer, 2 3D artists and UX designer.

Principal engineer, Manager, Principal
UX designer

AR Smart home solution

Augmented Reality tool for on-site service repair and problem identification for Appliances using a Magic Leap AR headset.

Problem focus

The focus was on the Ice maker of the Refrigerator appliance as most customer complaints were on it.

Solution

GE was introduced with an on-site AR application to accurately identify the problem and then service step by step using the AR headset to reduce errors.

AR Smart home solution

Augmented Reality tool for on-site service repair and problem identification for Appliances using

a Magic Leap AR headset.

GE is an appliance

manufacturing

company in the U.S

We are IU student team of

a Unity developer, 2 3D

artists and UX designer.

Principal engineer,

Manager, Principal
UX designer

UX designer

3 months

Figma, Unity

UX design, Information architecture

Impact

The new AR solution helped in reduction of problem discovery

Service engineers felt the tool very handy to solve customer problems and solved the problem of less staffing to give repairs

Problem

GE faced problems with faster servicing for customers and identifying the problem

accurately for their appliances.

Summary
Solution

GE was introduced with an on-site AR application to accurately identify the problem

and then service step by step using the AR headset to reduce errors.

Problem focus

The focus was on the Ice maker of the Refrigerator appliance as most customer

complaints were on it.

Process

Explored pain points in current workflow and resolved issues in the new workflow.

Research

Ideation

Prototyping & Development

Reflections

1
Research
Current workflow

Pain points

Accuracy of the identification

of the problem

Recursive errors

2
Ideation
Refined architecture
New workflow

Insights

Faster problem identification

More visual stats about the 

problem

Prototyping and Development
3

Pain points

Prototyping helped in faster

iteration for the mixed reality

solution

Prototyping helped in faster

development and solving

the right issues

Reflections
4

Mixed Reality involves a 3D spatial environment, requiring designs beyond flat screens to

consider user interaction with virtual objects in real-world contexts. Designing intuitive

MR interfaces is challenging, as it must account for gestures, voice commands, and eye tracking.

MR blends digital content with the physical world, so considering how virtual elements

interact with various real-world environments is necessary. This requires a deep

understanding of context, spatial awareness, and environmental variability.

Balancing the diverse objectives and interests of stakeholders, like business requirements, new tech,

user experience, and brand enhancement, to align with the goals of an MR project presents

a significant challenge.

Explored pain points in current workflow and resolved issues in the new workflow.

Pain points
Accuracy of the identification
of the problem
Recursive errors

Current workflow

Research

1

Reflections

Prototyping & Development

Ideation

Research

Process

Insights
Faster problem identification
More visual stats about the problem
New workflow
Insights
Refined architecture has step by step guidance for the engineer to resolve issues
Service engineer has the option to visualize the replaceable and non-replaceable parts
Refined architecture

Ideation

2

Insights
Prototyping helped in faster iteration for the mixed reality solution
Prototyping helped in faster development and solving the right issues

Prototyping and Development

3

Mixed Reality involves a 3D spatial environment, requiring designs beyond flat screens to consider user interaction with virtual objects in real-world contexts. Designing intuitive MR interfaces is challenging, as it must account for gestures, voice commands, and eye tracking.

MR blends digital content with the physical world, so considering how virtual elements interact with various real-world environments is necessary. This requires a deep understanding of context, spatial awareness, and environmental variability.

Balancing the diverse objectives and interests of stakeholders, like financial performance, technological advancement, user experience, and brand enhancement, to align with the goals of an MR project presents a significant challenge.

Reflections

4

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